Right now I have a question here.
1. Do you want trading be implemented in the game? Money for items, it would be.
2. If you want trading, do you want NPC<>player trading or player<>player trading too?
3. Opinions are waited about the combo system. Right now a Diablo2 combo system is in plans - you can predefine the move you will do, and then you can activate it with a key or serie of keys. Is it okay to do it this way?
4. Archers. I know this is rather a minor question, but what would you rather like? Shall the ammo define how will the bow shoot (ie explosive, poisionous, vampiric etc); or let there be one generic arrow "ammo", and the bows will define the damage (like "Bow of Fire" or "vampiric bow" and stuff)?
Replies would be welcomed as this game is made for you, so I would like to hear some voices about it.
1. Do you want trading be implemented in the game? Money for items, it would be.
2. If you want trading, do you want NPC<>player trading or player<>player trading too?
3. Opinions are waited about the combo system. Right now a Diablo2 combo system is in plans - you can predefine the move you will do, and then you can activate it with a key or serie of keys. Is it okay to do it this way?
4. Archers. I know this is rather a minor question, but what would you rather like? Shall the ammo define how will the bow shoot (ie explosive, poisionous, vampiric etc); or let there be one generic arrow "ammo", and the bows will define the damage (like "Bow of Fire" or "vampiric bow" and stuff)?
Replies would be welcomed as this game is made for you, so I would like to hear some voices about it.
Staring through eyes of hate we kill... Are we controlled, or is it our own will?

Well, personally, I prefer a good strong sword that let's me kill in a few slashes if I use a 360 and/or a skull splitter, or a right stab attack. Something simple and effective is what I like best.